

A creature takes 2d8 damage of the type associated with your Chromatic Ancestry on a failed save, and half as much damage on a successful one. Each creature in the area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. When you take the Attack action, you can replace one of your attacks with an exhalation of a magical energy in a 30-foot line that is 5 feet wide. This determines the damage type for your other traits as shown in the table. Choose one type of dragon from the Chromatic Ancestry table. You trace your ancestry to a chromatic dragon, granting you a special magical affinity. Increase one ability score by 2 and increase a different one by 1, or you increase three different scores by 1. Source: Unearthed Arcana 78 - Draconic Options You can read, speak, and write Common and Draconic.

After using your breath weapon, you cannot use it again until you complete a short or long rest. The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. It deals damage in an area according to your ancestry. You can use your action to exhale destructive energy. Choose a type of dragon from the below list this determines the damage and area of your breath weapon, and the type of resistance you gain. You are distantly related to a particular kind of dragon. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Some rare few choose to devote themselves to lesser dragon deities, such as Chronepsis (Neutral), and fewer still choose to worship Io, the Ninefold Dragon, who is all alignments at once. More side with Bahamut than Tiamat (whose non-dragon followers are mostly kobolds), but villainous dragonborn can be quite terrible indeed. Dragonborn tend towards extremes, making a conscious choice for one side or the other between Good and Evil (represented by Bahamut and Tiamat, respectively). They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15.
